The Mishithu Entirety

Government Type: Gestalt Dictatorship

Lifeform Type: Coherent Energy Sentience

The Mishithu are a race of sentient energy forms. Each member is continually in touch with every other member and with the collective Over-mind known as The Prime. The Prime contains the collective memories, feelings, thoughts and knowledge of every Mishithu who has ever lived. The Prime guides each of the Mishithu in their daily lives and controls the race's direction and interaction with all outsiders.

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Planetary Hyper-Dimensional Stress Lock (Planetary Structure)

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The History of the Mishithu

The History of the Mishithu

The Mishithu evolved inside of a Black Hole. As everyone knows, Black Holes have such a strong gravitational force that all energy and matter in the surrounding space is drawn into the Hole and cannot escape, indeed , the gravity is so great that matter itself is transformed into energy as it crossed the event horizon. Inside the Black Hole these energies swirl and mutate and coalesce into new forms and combinations. Rarely, a form develops which is stable and can survive the constant bombardment of energy without losing it's form. This was how the Mishithu started. One such stable energy form evolved in such a way that it could envelope other energies within the Black Hole. It soon had consumed a vast number of less capable energies and was searching for even more, when it came across another, completely different, stable energy-form! It tried to consume this new energy form, but the new form was even larger than it was. After several battles, which it lost, the proto-Mishithu was in danger of being consumed itself! finally, in desperation it tried something new. It split itself into 2 exact copies. Each copy held the memories of the original and had the ability to absorb energy. One of the new copies flowed into the relatively empty region where the first had developed. This one was pursued by the new energy form. The second copy managed to get around the new form and found more energies to consume. When it had eaten its fill, it split again. Thus reinforced the second and third proto-Mishithu returned and attacked the new energy form and defeated it! Soon the entire Black Hole was filled with Mishithu busily gobbling up any free energy that they could find. Then they made a discovery! As the number of Mishithu increased, so too did their intelligence. It was as though each Mishithu's experiences and activities were known to every other Mishithu. With such a vast amount of experience to draw from a rudimentary intelligence began to develope. This intelligence was the beginnings of The Prime. Eventually The Prime was coordinating research and mapping efforts throughout the Black Hole. This led the the discovery that there where limits on their environment - they had discovered the boundaries of the Black Hole. The Prime decided that the Mishithu were too powerful to be contained by any physical barrier, so all efforts were turned towards escaping the confinement of the Black Hole. Eventually, after thousands of years, their efforts bore fruit and the Mishithu were able to collapse the Black Hole and escape to normal space. The escape was not without its costs. Fully a third of the Mishithu were dispersed by the terrible forces unleashed by the Hole's collapse. The Mishithu were disoriented by the relative lack of free energy in this new space, and found themselves surrounded by strange 'crystalized energy'. They did not know that this 'crystalized energy' was matter. Finally they were faced with the strangest spectacle of all!. From some distance away they detected the thought eminations of other life-forces! However, it seemed that these life-forces were trapped inside of these solid forms and that groups of these solids were enclosed in yet larger solids. The Prime directed his people to duplicate these large matter-shells and to occupy them. The shells were then moved closer to the strange, other shells and by monitoring the communications energies transmitted between them it was discovered that these 'flesh' beings in their 'ships' were all trying to colonize a new area of 'space'. The Prime directed his people to 'colonize' one of the 'planets' and attempt to develop 'ships' for use in this 'Echo Cluster' This they did, with ships and weapons terrible to behold. When it judged that all was ready The Prime communicated to all it's subjects the following message:

These others here are debasing the very concept of Sentience. They have ignored the basic purity of energy and seek to achieve enlightenment in shells of flesh. Very well. We know the Truth. Energy is the only true Sentience. We will liberate these life energies from these shells of flesh so that they can see the true Beauty of Life unfettered by flesh. To do this we will use ships and weapons similar to their own, that they will not suspect our differences. All Mishithu will devote their all to this Holy Endeavor

Physical Description

As possible to describe an energy sentience in physical terms, the Mishithu resemble glowing spheres of light. These spheres can hover, dance around or achieve great speeds through the air, water or even solid ground. They can control their energy emissions to a great extent, going practically invisible or glowing blindingly bright. They can discharge heat, electricity, sound, gamma rays, x-rays and any other electromagnetic phenomena in sufficient concentration to kill.

Racial Traits

The Mishithu know no crime, it is inconceivable to go against the wishes of The Prime. The fact that the other race have criminals is further evidence of their unworthiness.

As energy beings they use no drugs, but would provide them to the other races to help weaken them.

In warfare, they will sometimes take prisoners, but only for intelligence gathering (torture, vivisection, starvation and other methods will be used to gather information) When there is no more info to be had from a prisoner he is killed. On rare occasions, a Mishithu may possess a flesh shell for the purposes of espionage, sabotage or other subterfuges.

Native Races are to be exterminated so as not to contaminate the planets that the Mishithu colonise.

Anything is honorable if it helps the war effort. Much like bushido there is no failure, only success or dispersion in the attempt.

Mishithu cannot build Mines or Smelters. Rather, by a process similiar to electro-plating, they can manipulate energy fields to create pure Metal directly from planetary Ore.

Mining Rates:

Neutronium = Int(Population/100,000) * (HD Stress/500) * Neutronium Density * 25

Duranium = Int(Population/100,000) * (HD Stress/500) * Duranium Density * 10

Tritanium = Int(Population/100,000) * (HD Stress/500) * Tritanium Density * 10

Molybdenum = Int(Population/100,000) * (HD Stress/500) * Molybdenum Density * 6

Please note that this process does NOT create Metal, it merely moves it out of the ground and into the base (just like a mine), however no Ore is extracted.

Note the yields :

1,000,000 Colonists on a planet with 750 HD Stress and 50% Density for all Minerals will produce:

187.5 KT of Neutronium.

75 KT of Duranium

75 KT of Tritanium

45 KT of Molybdenum

A normal race with 100,000 Colonists running 50 Mines would produce 190 KT of each Metal.

Whenever Mishithu land on a planet, they will immediately perform a Native Evaporation. This process will free the trapped sentiences within the Native's bodies and allow them to be one with the cosmos. As a by-product of the process trace Metals and other useful items are extracted. (Natives in Bases are un-affected) Due to the advanced crystaline structure of Siliconoids, 2.5% are actually converted to Mishithu Colonists. This Evaporation requires the life-energies of 25 Mishithu. Any Base formed by less than 25 Mishithu will wait until the population is over 25 to perform the Evaporation. The 25 do NOT have to be Colonists i.e. if 20 Colonists and 10 Troops form a Base on a planet with Natives, the next turn all the Natives will be Evaporated and 5 Troops will be in the Base. The order of preference for this process is:

Colonists:Crew:Troops:High Guard

Native Evaporation Returns (per 10,000 Natives):

100

Supplies

100

MC

5

Neutronium

2

Duranium

2

Tritanium

5

Molybdenum

Special (See Below)

Native Evaporation Specials Table

Type of Natives

Evaporation Results

Humanoid

100 Units Grecken Blood Wine

Amphibian

5 Random Small Weapons

Ghipsoldal

2 Random Engines

Sliiconiod

25 Colonists

Insectoid

5 Random Shield Generators

Avian

100 Units Repterrian PSI Geese

Bovinoid

1 GS-BFS-3000 Generator

Reptilian

1000 Repair

Amorphous

100 Units Lerchin Spices

Chupanoid

1000 Ord

Growth Rate is based on Planetary HD Stress:

Planetary Stress

Growth Rate

0 – 99

.5%

100 – 199

1%

200 – 299

1.5%

300 – 399

2%

400 – 499

2.5%

500 – 599

3%

600 – 699

3.5%

700 – 799

4%

800 – 899

4.5%

900 - 1000

6%

Cannot Build:

Mines

Smelters

Factories

Ord Plant

Labor Mines

Labor Camp

Anti Aircraft Guns

Resorts

Raid Shelters

Undercities

Terraformers

All Bases automatically get a Base Shield

Ships and Space Combat:

Mishithu ships take no damage from non-ord based weapons, in fact half the shield damage rating of non-ord based wepons is actually applied back to shield strength. Ord based weapons do double damage to Shields, triple damage to Armor and normal damage to Hull and Systems. No weapon can Arc through Mishithu Shields. This is a Racial Bonus, not a ship bonus.

Only 4 Mishithu ships are capable of using Ord based weapons. Mishithu ships have strong Shields and moderate to weak Armor. All Mishithu ships have very low warp signatures and sensor images. All Mishithu ships have good scanner ranges.

If a Mishithu ship is destroyed, the crew have a chance to escape. The crew will attempt to "fly" to the nearest Mishithu Base within 100 LY. If no base is within range, they will attempt to "fly" to an uninhabited planet. If neither of these is available, they all die. If either one is available, 1/3 of the crew will either join the existing Base or form a new Base (Native Evaporation criteria WILL be in affect) the rest perishing to provide energy for their fellows.

Race ID: 816