|
Tech 1 This small, Cloaking Hyper Jumping Scout Ship uses a Bioscanner to detect prey |
|
Tech 2 Mine Sweeper/Layer with Hyper Jump Capabilities and a small Fighter complement |
|
Tech 2 A Cloaking Probe launcher which can grow its own food |
|
Tech 3 Hyper Jumping Mind Crusher with Orbital Mining Capabilities |
|
Tech 4 This Cloaker will convert Natives into commodities |
|
Tech 4 Mine Layer/Sweeper with Hyper Jump Capabilities and a small Fighter complement it can also chill worlds down to the morgue-like chill preferred by the Dark Ones |
|
Tech 5 Asimilation Beam and a Minefield De-Stabilizer round out this Heavy Cruiser |
|
Tech 6 Mine Layer/Sweeper with Hyper Jump Capabilities and a small Fighter complement - it can also produce its own Ord |
|
Tech 6 A Cloaking Hyper Jump ship with a terror device which converts Enemy Crew into Dark Ones (HAARP) |
|
Tech 6 A Cloaking Hyper Jump ship with a Boarding Laser |
|
Tech 7 Glory Device |
|
Tech 8 Hyper Jumping Alchemy Ship |
|
Tech 8 A Long Range Minefield Detector with a large Fighter contingent, a Gravity Well Generator helps ensure that prey doesn't escape |
|
Tech 9 Cloaking Field and Warp Bubble with Lots of Fighters |
|
Tech 10 World Crusher Missile or Anti-Matter Maul capabilities combined with Fighters and a Ground Quake Trigger |