Dark Ones Ships

Disinter Class Acatus

Tech 1

This small, Cloaking Hyper Jumping Scout Ship uses a Bioscanner to detect prey

Dejection Class Penteconter

Tech 2

Mine Sweeper/Layer with Hyper Jump Capabilities and a small Fighter complement

Dismember Class Liburnian

Tech 2

A Cloaking Probe launcher which can grow its own food

Despair Class Bireme

Tech 3

Hyper Jumping Mind Crusher with Orbital Mining Capabilities

Destruction Class Liburnian

Tech 4

This Cloaker will convert Natives into commodities

Devastation Class Penteconter

Tech 4

Mine Layer/Sweeper with Hyper Jump Capabilities and a small Fighter complement it can also chill worlds down to the morgue-like chill preferred by the Dark Ones

Doom Class Trireme

Tech 5

Asimilation Beam and a Minefield De-Stabilizer round out this Heavy Cruiser

Demise Class Penteconter

Tech 6

Mine Layer/Sweeper with Hyper Jump Capabilities and a small Fighter complement - it can also produce its own Ord

Damage Class Liburnian

Tech 6

A Cloaking Hyper Jump ship with a terror device which converts Enemy Crew into Dark Ones (HAARP)

Decay Class Bireme

Tech 6

A Cloaking Hyper Jump ship with a Boarding Laser

Demon Class Trireme

Tech 7

Glory Device

Devil Class Trireme

Tech 8

Hyper Jumping Alchemy Ship

Daemon Class Quadrireme

Tech 8

A Long Range Minefield Detector with a large Fighter contingent, a Gravity Well Generator helps ensure that prey doesn't escape

Disaster Class Liburnian

Tech 9

Cloaking Field and Warp Bubble with Lots of Fighters

Death Class Quinquereme

Tech 10

World Crusher Missile or Anti-Matter Maul capabilities combined with Fighters and a Ground Quake Trigger